| POD concepts
2004-02-05 2:29 AM
noise
in each case we have begun with a pre-existing system that is more or
less closed and then through the introduction of media and tectonic insertions
the system builds a capacity for change over time. this word capacity
is important because it is an open-ended concept that implies possibility
without definitive conclusion.
noise is also important in that the process of our creation cannot be
considered a closed one in any way. through the use of outside ideas taken
from science, computing, film, industry, and collaborative efforts with
other designers and most importantly clients we allow the work to be a
derivation of our basic efforts that are more of a technique rather than
a style. in this way the work derives inside/outside of style and fashion
concerns and aligns itself more closely with use and effect. not to say
that there is not a concern for the visual, but the visual becomes a bi-product
and not the end goal. it should be noted that this idea is conceived as
outside of form follows function debates in that we do not care what follows
what because the technique based system that we are developing is open
to all influences at all times.
time
there is a temporal fascination in the work that is delineated through
the conceptual function of mulit-use. operability, functionality, and
capacity are generators of this time. for example a wall’s multiuse
is defined through time and is always acting between states of being (out
of time) therefore the wall is also a screen, a door, an aperture, a lens,
a blur, an entity, a user.
media insertions give the opportunity to mute or mutate the physical architecture
with virtual architectures created with content that is variable. this
allows for the creation of a fiction/fact hybrid architecture where time
and experience
pods
conceptually the armature around which each project is built is a series
permeable, expandable, invisible membranes that are called pods. these
pods can consist of people, ideas, architectures, materials, or any combination
of these. they can be either singular, itimate zones of interaction or
large interactive groupings. the pod concept allows the freedom of idea/information
exchange between any element of the process to influence the other while
also allowing for exterior influences to enter the space and allow for
change. the concept of the pod is the underpinning of the developing technique
around which each project is developed. in addition, this concept becomes
manifested within each project as more than a technique for creation but
actually a creation of spatial capacities.
frames
the understanding of the work is more apt through frames of film cut from
a larger work or work and then reassembled (re: john cage’s Williams
mix) in this sense all of the work is an extension of the work before
and after. all of the work revolves around a central vortex force and
forms in eddy’s along the periphery of the stream. in this sense
pieces of the overall driving force are picked up in each project as so
much genetic material and altered before being reinserted into the stream.
in this way we consider the system an open, evolutionary, genetic technique
(a non-linear engine).
divagation
in other ways there is an attempt to subvert the formal relationship streams
through the introduction of third conditional insertions in the form of
media that serves to both mute and highlight the form/use space of the
work. in many ways these concepts are attempts at removing the work from
direct understanding while also attempting to remove any mis-understanding.
use
in this sense, our fascination with the input of the user and its inverse
register in the form/architecture creates a relational connection that
is both direct and obtuse. in this sense the insertion of architecture
into spaces creates rifts in space that affect the users movement patterns
and habits. we choose to recognize the influences of both the user and
the form and the hybrid use/forms on the spatial context of the work.
economy
we use the concept of varying intensities to drive both formal and material
choices during the design of each project. in this way these points of
intensity allow economic resources (material, time, fabrication, design)
to flow toward these zones. in this way small budgets can achieve points
of spatial and material difference without sacrificing overall budgetary
concerns.
open-source
we propose to create architectures that deny the ego of the architect
through the ability to share concepts and ideas openly among professionals
and lay-people during the process of design. we propose a more open discourse
among practicing architects, specifiers, builders, and technologists in
an attempt to raise the level of work for all practitioners. this is more
in-tune with university than with practice, but as recent concepts in
computing, material sourcing, etc have shown this model has the power
for altering the seemingly unmovable systems within which we work.
capacity
the conceptual base for the work lies in the ability to create architectures
with the capacities for mutability, operability, alterability, specificity,
multiuse, and permanence. this concept is key to our understanding of
processes in that it allow s for change while not requiring change. in
this sense the architecture is more closely aligned with the needs and
desires of clients who see the need to exist outside of style and more
closely align with the need for change and permanence.
index / register
the work hopefully becomes a definition of the user as it is also defined
by the user. insertions begin to register uses and spaces and indexing
these through formal and spatial effects.
pixels*resolution
resolution is understood as the ability to alter the detail of the work
through subdivision. each part of the work can be understood as a pixel
that has a relation and affect on the surrounding pixels. as each pixel
is changed the surrounding pixels respond to this change. the resolution
is then affected by the addition of more pixels where more detail is required.
techniques * operations
the process of creation is described as an open system of operations that
become a technique of creation. in this way the concern for a coherent
process serves to free us from the preoccupation with formal outcomes.
the work becomes understandable along an overall timeline of work and
within a certain series of discreet project based objectives.
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